﻿using UnityEngine;
using System.Collections;

public class CustomGizmo : MonoBehaviour {

	public string GizmoImageName;

	public void OnDrawGizmos()
	{
	//	Gizmos.DrawWireSphere(transform.position, 0.5f);
		Gizmos.DrawIcon(transform.position, "testGizmo.tiff", true);
	}
}
